Set correct refresh times for lvgl (#488)

This commit is contained in:
Riku Isokoski 2021-07-14 21:35:21 +03:00 committed by GitHub
parent a07b6382ae
commit 7133287b76
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 6 deletions

View File

@ -43,6 +43,8 @@
#include "displayapp/screens/settings/SettingDisplay.h"
#include "displayapp/screens/settings/SettingSteps.h"
#include "libs/lv_conf.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Applications::Display;
@ -123,10 +125,10 @@ void DisplayApp::Refresh() {
case States::Running:
RunningState();
delta = xTaskGetTickCount() - lastWakeTime;
if (delta > 20) {
delta = 20;
if (delta > LV_DISP_DEF_REFR_PERIOD) {
delta = LV_DISP_DEF_REFR_PERIOD;
}
queueTimeout = 20 - delta;
queueTimeout = LV_DISP_DEF_REFR_PERIOD - delta;
break;
default:
queueTimeout = portMAX_DELAY;

View File

@ -42,7 +42,7 @@
/* Default display refresh period.
* Can be changed in the display driver (`lv_disp_drv_t`).*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
#define LV_DISP_DEF_REFR_PERIOD 20 /*[ms]*/
/* Dot Per Inch: used to initialize default sizes.
* E.g. a button with width = LV_DPI / 2 -> half inch wide
@ -112,7 +112,7 @@ typedef int16_t lv_coord_t;
* Can be changed in the Input device driver (`lv_indev_drv_t`)*/
/* Input device read period in milliseconds */
#define LV_INDEV_DEF_READ_PERIOD 30
#define LV_INDEV_DEF_READ_PERIOD 20
/* Drag threshold in pixels */
#define LV_INDEV_DEF_DRAG_LIMIT 10
@ -128,7 +128,6 @@ typedef int16_t lv_coord_t;
* Time between `LV_EVENT_LONG_PRESSED_REPEAT */
#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
/* Gesture threshold in pixels */
#define LV_INDEV_DEF_GESTURE_LIMIT 50