change paint vibration to 35ms
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				@ -51,7 +51,7 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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      }
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      std::fill(b, b + bufferSize, selectColor);
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      motor.RunForDuration(50);
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      motor.RunForDuration(35);
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      return true;
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    default:
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      return true;
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