Prevent unnecessary refresh in Clock screen.
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@ -91,9 +91,10 @@ void Clock::Refresh(bool fullRefresh) {
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}
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}
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if(fullRefresh || version.IsUpdated()) {
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if(fullRefresh || version.IsUpdated()) {
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char version[20];
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auto dummy = version.Get();
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sprintf(version, "VERSION: %d.%d.%d", Version::Major(), Version::Minor(), Version::Patch());
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char versionStr[20];
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gfx.DrawString(20, 220, 0xffff, version, &smallFont, false);
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sprintf(versionStr, "VERSION: %d.%d.%d", Version::Major(), Version::Minor(), Version::Patch());
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gfx.DrawString(20, 220, 0xffff, versionStr, &smallFont, false);
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}
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}
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}
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}
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@ -19,7 +19,7 @@ namespace Pinetime {
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explicit DirtyValue(T v) { value = v; }
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explicit DirtyValue(T v) { value = v; }
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explicit DirtyValue(T& v) { value = v; }
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explicit DirtyValue(T& v) { value = v; }
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bool IsUpdated() const { return isUpdated; }
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bool IsUpdated() const { return isUpdated; }
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T& Get() { return value; this->isUpdated = false;}
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T& Get() { this->isUpdated = false; return value;}
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DirtyValue& operator=(const T& other) {
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DirtyValue& operator=(const T& other) {
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this->value = other;
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this->value = other;
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