Add TouchModes : in Gestures mode, only 1 event is processed for each touchevent. This allows to recognize gesture and handle them in Screens or in DisplayApp.
In Polling mode, X/Y positions are sent continuously to lvgl, allowing to scroll inside a dropdown menu for example.
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parent
e6a1aff6ce
commit
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@ -287,6 +287,8 @@ set(LVGL_SRC
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libs/lvgl/src/lv_objx/lv_bar.h
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libs/lvgl/src/lv_objx/lv_slider.h
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libs/lvgl/src/lv_objx/lv_slider.c
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libs/lvgl/src/lv_objx/lv_ddlist.c
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libs/lvgl/src/lv_objx/lv_ddlist.h
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)
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list(APPEND IMAGE_FILES
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@ -327,6 +329,7 @@ list(APPEND SOURCE_FILES
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DisplayApp/Screens/Tile.cpp
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DisplayApp/Screens/Meter.cpp
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DisplayApp/Screens/Gauge.cpp
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DisplayApp/Screens/DropDownDemo.cpp
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DisplayApp/Screens/Modal.cpp
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DisplayApp/Screens/BatteryIcon.cpp
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DisplayApp/Screens/BleIcon.cpp
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@ -400,6 +403,7 @@ set(INCLUDE_FILES
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DisplayApp/Screens/Tile.h
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DisplayApp/Screens/Meter.h
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DisplayApp/Screens/Gauge.h
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DisplayApp/Screens/DropDownDemo.h
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DisplayApp/Screens/Modal.h
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DisplayApp/Screens/BatteryIcon.h
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DisplayApp/Screens/BleIcon.cpp
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@ -171,6 +171,12 @@ void DisplayApp::Refresh() {
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break;
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}
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}
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if(touchMode == TouchModes::Polling) {
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auto info = touchPanel.GetTouchInfo();
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if(info.action == 2) // 2 = contact
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lvgl.SetNewTapEvent(info.x, info.y);
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}
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}
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void DisplayApp::RunningState() {
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@ -219,7 +225,8 @@ TouchEvents DisplayApp::OnTouchEvent() {
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if(info.isTouch) {
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switch(info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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lvgl.SetNewTapEvent(info.x, info.y);
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if(touchMode == TouchModes::Gestures)
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lvgl.SetNewTapEvent(info.x, info.y);
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return TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return TouchEvents::LongTap;
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@ -257,3 +264,7 @@ void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
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}
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}
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void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
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touchMode = mode;
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}
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@ -34,6 +34,7 @@ namespace Pinetime {
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NewNotification, BleFirmwareUpdateStarted };
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enum class FullRefreshDirections { None, Up, Down };
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enum class TouchModes { Gestures, Polling };
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DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
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Controllers::Battery &batteryController, Controllers::Ble &bleController,
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@ -46,6 +47,8 @@ namespace Pinetime {
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void StartApp(Apps app);
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void SetFullRefresh(FullRefreshDirections direction);
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void SetTouchMode(TouchModes mode);
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private:
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TaskHandle_t taskHandle;
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static void Process(void* instance);
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@ -81,6 +84,7 @@ namespace Pinetime {
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std::unique_ptr<Screens::Modal> modal;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::FirmwareValidator validator;
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TouchModes touchMode = TouchModes::Gestures;
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};
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}
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}
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64
src/DisplayApp/Screens/DropDownDemo.cpp
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64
src/DisplayApp/Screens/DropDownDemo.cpp
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@ -0,0 +1,64 @@
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#include <libs/lvgl/lvgl.h>
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#include <libraries/log/nrf_log.h>
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#include "DropDownDemo.h"
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#include "../DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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DropDownDemo::DropDownDemo(Pinetime::Applications::DisplayApp *app) : Screen(app) {
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// Create the dropdown object, with many item, and fix its height
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ddlist = lv_ddlist_create(lv_scr_act(), NULL);
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lv_ddlist_set_options(ddlist, "Apple\n"
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"Banana\n"
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"Orange\n"
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"Melon\n"
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"Grape\n"
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"Raspberry\n"
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"A\n"
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"B\n"
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"C\n"
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"D\n"
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"E");
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lv_ddlist_set_fix_width(ddlist, 150);
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lv_ddlist_set_draw_arrow(ddlist, true);
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lv_ddlist_set_fix_height(ddlist, 150);
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lv_obj_align(ddlist, NULL, LV_ALIGN_IN_TOP_MID, 0, 20);
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}
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DropDownDemo::~DropDownDemo() {
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// Reset the touchmode
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app->SetTouchMode(DisplayApp::TouchModes::Gestures);
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lv_obj_clean(lv_scr_act());
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}
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bool DropDownDemo::Refresh() {
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auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
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// Switch touchmode to Polling if the dropdown is opened. This will allow to scroll inside the
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// dropdown while it is opened.
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// Disable the polling mode when the dropdown is closed to be able to handle the gestures.
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if(list->opened)
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app->SetTouchMode(DisplayApp::TouchModes::Polling);
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else
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app->SetTouchMode(DisplayApp::TouchModes::Gestures);
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return running;
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}
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bool DropDownDemo::OnButtonPushed() {
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running = false;
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return true;
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}
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bool DropDownDemo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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// If the dropdown is opened, notify Display app that it doesn't need to handle the event
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// (this will prevent displayApp from going back to the menu or clock scree).
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auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
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if(list->opened) {
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return true;
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} else {
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return false;
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}
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}
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29
src/DisplayApp/Screens/DropDownDemo.h
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29
src/DisplayApp/Screens/DropDownDemo.h
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#pragma once
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#include <cstdint>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class DropDownDemo : public Screen{
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public:
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DropDownDemo(DisplayApp* app);
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~DropDownDemo() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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lv_obj_t * ddlist;
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bool running = true;
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bool isDropDownOpened = false;
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};
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}
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}
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}
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