Add TouchModes : in Gestures mode, only 1 event is processed for each touchevent. This allows to recognize gesture and handle them in Screens or in DisplayApp.

In Polling mode, X/Y positions are sent continuously to lvgl, allowing to scroll inside a dropdown menu for example.
This commit is contained in:
JF 2020-08-20 21:09:45 +02:00
parent e6a1aff6ce
commit 7d3af600bd
5 changed files with 113 additions and 1 deletions

View File

@ -287,6 +287,8 @@ set(LVGL_SRC
libs/lvgl/src/lv_objx/lv_bar.h
libs/lvgl/src/lv_objx/lv_slider.h
libs/lvgl/src/lv_objx/lv_slider.c
libs/lvgl/src/lv_objx/lv_ddlist.c
libs/lvgl/src/lv_objx/lv_ddlist.h
)
list(APPEND IMAGE_FILES
@ -327,6 +329,7 @@ list(APPEND SOURCE_FILES
DisplayApp/Screens/Tile.cpp
DisplayApp/Screens/Meter.cpp
DisplayApp/Screens/Gauge.cpp
DisplayApp/Screens/DropDownDemo.cpp
DisplayApp/Screens/Modal.cpp
DisplayApp/Screens/BatteryIcon.cpp
DisplayApp/Screens/BleIcon.cpp
@ -400,6 +403,7 @@ set(INCLUDE_FILES
DisplayApp/Screens/Tile.h
DisplayApp/Screens/Meter.h
DisplayApp/Screens/Gauge.h
DisplayApp/Screens/DropDownDemo.h
DisplayApp/Screens/Modal.h
DisplayApp/Screens/BatteryIcon.h
DisplayApp/Screens/BleIcon.cpp

View File

@ -171,6 +171,12 @@ void DisplayApp::Refresh() {
break;
}
}
if(touchMode == TouchModes::Polling) {
auto info = touchPanel.GetTouchInfo();
if(info.action == 2) // 2 = contact
lvgl.SetNewTapEvent(info.x, info.y);
}
}
void DisplayApp::RunningState() {
@ -219,7 +225,8 @@ TouchEvents DisplayApp::OnTouchEvent() {
if(info.isTouch) {
switch(info.gesture) {
case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
lvgl.SetNewTapEvent(info.x, info.y);
if(touchMode == TouchModes::Gestures)
lvgl.SetNewTapEvent(info.x, info.y);
return TouchEvents::Tap;
case Pinetime::Drivers::Cst816S::Gestures::LongPress:
return TouchEvents::LongTap;
@ -257,3 +264,7 @@ void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
}
}
void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
touchMode = mode;
}

View File

@ -34,6 +34,7 @@ namespace Pinetime {
NewNotification, BleFirmwareUpdateStarted };
enum class FullRefreshDirections { None, Up, Down };
enum class TouchModes { Gestures, Polling };
DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
@ -46,6 +47,8 @@ namespace Pinetime {
void StartApp(Apps app);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
private:
TaskHandle_t taskHandle;
static void Process(void* instance);
@ -81,6 +84,7 @@ namespace Pinetime {
std::unique_ptr<Screens::Modal> modal;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::FirmwareValidator validator;
TouchModes touchMode = TouchModes::Gestures;
};
}
}

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@ -0,0 +1,64 @@
#include <libs/lvgl/lvgl.h>
#include <libraries/log/nrf_log.h>
#include "DropDownDemo.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
DropDownDemo::DropDownDemo(Pinetime::Applications::DisplayApp *app) : Screen(app) {
// Create the dropdown object, with many item, and fix its height
ddlist = lv_ddlist_create(lv_scr_act(), NULL);
lv_ddlist_set_options(ddlist, "Apple\n"
"Banana\n"
"Orange\n"
"Melon\n"
"Grape\n"
"Raspberry\n"
"A\n"
"B\n"
"C\n"
"D\n"
"E");
lv_ddlist_set_fix_width(ddlist, 150);
lv_ddlist_set_draw_arrow(ddlist, true);
lv_ddlist_set_fix_height(ddlist, 150);
lv_obj_align(ddlist, NULL, LV_ALIGN_IN_TOP_MID, 0, 20);
}
DropDownDemo::~DropDownDemo() {
// Reset the touchmode
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
lv_obj_clean(lv_scr_act());
}
bool DropDownDemo::Refresh() {
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
// Switch touchmode to Polling if the dropdown is opened. This will allow to scroll inside the
// dropdown while it is opened.
// Disable the polling mode when the dropdown is closed to be able to handle the gestures.
if(list->opened)
app->SetTouchMode(DisplayApp::TouchModes::Polling);
else
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
return running;
}
bool DropDownDemo::OnButtonPushed() {
running = false;
return true;
}
bool DropDownDemo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
// If the dropdown is opened, notify Display app that it doesn't need to handle the event
// (this will prevent displayApp from going back to the menu or clock scree).
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
if(list->opened) {
return true;
} else {
return false;
}
}

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@ -0,0 +1,29 @@
#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class DropDownDemo : public Screen{
public:
DropDownDemo(DisplayApp* app);
~DropDownDemo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
lv_obj_t * ddlist;
bool running = true;
bool isDropDownOpened = false;
};
}
}
}