remove unused Brightness App (#1170)
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8999158528
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@ -383,7 +383,6 @@ list(APPEND SOURCE_FILES
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displayapp/screens/BatteryIcon.cpp
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displayapp/screens/BleIcon.cpp
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displayapp/screens/NotificationIcon.cpp
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displayapp/screens/Brightness.cpp
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displayapp/screens/SystemInfo.cpp
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displayapp/screens/Label.cpp
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displayapp/screens/FirmwareUpdate.cpp
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@ -598,7 +597,6 @@ set(INCLUDE_FILES
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displayapp/screens/BatteryIcon.h
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displayapp/screens/BleIcon.h
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displayapp/screens/NotificationIcon.h
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displayapp/screens/Brightness.h
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displayapp/screens/SystemInfo.h
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displayapp/screens/ScreenList.h
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displayapp/screens/Label.h
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@ -11,7 +11,6 @@
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#include "components/motion/MotionController.h"
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#include "components/motor/MotorController.h"
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#include "displayapp/screens/ApplicationList.h"
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#include "displayapp/screens/Brightness.h"
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#include "displayapp/screens/Clock.h"
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#include "displayapp/screens/FirmwareUpdate.h"
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#include "displayapp/screens/FirmwareValidation.h"
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@ -1,103 +0,0 @@
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#include "displayapp/screens/Brightness.h"
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#include <lvgl/lvgl.h>
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using namespace Pinetime::Applications::Screens;
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void slider_event_cb(lv_obj_t* slider, lv_event_t event) {
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if (event == LV_EVENT_VALUE_CHANGED) {
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auto* brightnessSlider = static_cast<Brightness*>(slider->user_data);
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brightnessSlider->OnValueChanged();
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}
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}
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Brightness::Brightness(Pinetime::Applications::DisplayApp* app, Controllers::BrightnessController& brightness)
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: Screen(app), brightness {brightness} {
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slider = lv_slider_create(lv_scr_act(), nullptr);
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lv_obj_set_user_data(slider, this);
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lv_obj_set_width(slider, LV_DPI * 2);
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lv_obj_align(slider, nullptr, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_event_cb(slider, slider_event_cb);
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lv_slider_set_range(slider, 0, 2);
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lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
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slider_label = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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lv_obj_set_auto_realign(slider_label, true);
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lv_obj_align(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 30);
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}
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Brightness::~Brightness() {
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lv_obj_clean(lv_scr_act());
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}
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const char* Brightness::LevelToString(Pinetime::Controllers::BrightnessController::Levels level) {
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switch (level) {
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case Pinetime::Controllers::BrightnessController::Levels::Off:
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return "Off";
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case Pinetime::Controllers::BrightnessController::Levels::Low:
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return "Low";
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case Pinetime::Controllers::BrightnessController::Levels::Medium:
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return "Medium";
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case Pinetime::Controllers::BrightnessController::Levels::High:
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return "High";
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default:
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return "???";
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}
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}
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void Brightness::OnValueChanged() {
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SetValue(lv_slider_get_value(slider));
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}
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void Brightness::SetValue(uint8_t value) {
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switch (value) {
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case 0:
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brightness.Set(Controllers::BrightnessController::Levels::Low);
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break;
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case 1:
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brightness.Set(Controllers::BrightnessController::Levels::Medium);
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break;
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case 2:
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brightness.Set(Controllers::BrightnessController::Levels::High);
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break;
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}
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lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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}
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uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Levels level) {
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switch (level) {
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case Pinetime::Controllers::BrightnessController::Levels::Off:
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return 0;
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case Pinetime::Controllers::BrightnessController::Levels::Low:
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return 0;
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case Pinetime::Controllers::BrightnessController::Levels::Medium:
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return 1;
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case Pinetime::Controllers::BrightnessController::Levels::High:
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return 2;
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default:
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return 0;
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}
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}
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bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch (event) {
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case TouchEvents::SwipeLeft:
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brightness.Lower();
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if (brightness.Level() == Pinetime::Controllers::BrightnessController::Levels::Off) {
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brightness.Set(Controllers::BrightnessController::Levels::Low);
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}
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SetValue();
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return true;
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case TouchEvents::SwipeRight:
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brightness.Higher();
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SetValue();
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return true;
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default:
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return false;
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}
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}
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void Brightness::SetValue() {
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lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
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lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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}
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@ -1,33 +0,0 @@
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#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <cstdint>
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#include "displayapp/screens/Screen.h"
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#include "components/brightness/BrightnessController.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Brightness : public Screen {
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public:
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Brightness(DisplayApp* app, Controllers::BrightnessController& brightness);
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~Brightness() override;
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bool OnTouchEvent(TouchEvents event) override;
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void OnValueChanged();
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private:
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Controllers::BrightnessController& brightness;
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lv_obj_t* slider_label;
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lv_obj_t* slider;
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const char* LevelToString(Controllers::BrightnessController::Levels level);
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uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
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void SetValue(uint8_t value);
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void SetValue();
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};
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}
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}
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}
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