Add the possibility to the screen to handle a touch gesture.
A default action is taken if the current screen doesn't handle it.
This commit is contained in:
parent
2c55ab20b4
commit
8ed6ffaaf8
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@ -242,6 +242,7 @@ set(INCLUDE_FILES
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Logging/NrfLogger.h
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BlinkApp/BlinkApp.h
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DisplayApp/DisplayApp.h
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DisplayApp/TouchEvents.h
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DisplayApp/Screens/Screen.h
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DisplayApp/Screens/Clock.h
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DisplayApp/Screens/Message.h
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@ -288,4 +289,4 @@ link_directories(
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../
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)
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nRF5x_addExecutable(pinetime-app "${SOURCE_FILES}")
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nRF5x_addExecutable(pinetime-app "${SOURCE_FILES}" ${INCLUDE_FILES})
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@ -110,17 +110,19 @@ void DisplayApp::Refresh() {
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case Messages::TouchEvent: {
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if (state != States::Running) break;
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auto gesture = OnTouchEvent();
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switch (gesture) {
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case DisplayApp::TouchEvents::SwipeUp:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::TouchEvents::SwipeDown:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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default:
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break;
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if(!currentScreen->OnTouchEvent(gesture)) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case TouchEvents::SwipeDown:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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default:
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break;
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}
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}
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}
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break;
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@ -189,32 +191,31 @@ void DisplayApp::PushMessage(DisplayApp::Messages msg) {
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}
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}
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DisplayApp::TouchEvents DisplayApp::OnTouchEvent() {
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TouchEvents DisplayApp::OnTouchEvent() {
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auto info = touchPanel.GetTouchInfo();
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if(info.isTouch) {
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switch(info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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// TODO set x,y to LittleVgl
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lvgl.SetNewTapEvent(info.x, info.y);
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return DisplayApp::TouchEvents::Tap;
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return TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return DisplayApp::TouchEvents::LongTap;
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return TouchEvents::LongTap;
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case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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return DisplayApp::TouchEvents::DoubleTap;
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return TouchEvents::DoubleTap;
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case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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return DisplayApp::TouchEvents::SwipeRight;
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return TouchEvents::SwipeRight;
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case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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return DisplayApp::TouchEvents::SwipeLeft;
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return TouchEvents::SwipeLeft;
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case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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return DisplayApp::TouchEvents::SwipeDown;
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return TouchEvents::SwipeDown;
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case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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return DisplayApp::TouchEvents::SwipeUp;
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return TouchEvents::SwipeUp;
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case Pinetime::Drivers::Cst816S::Gestures::None:
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default:
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return DisplayApp::TouchEvents::None;
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return TouchEvents::None;
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}
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}
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return DisplayApp::TouchEvents::None;
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return TouchEvents::None;
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}
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void DisplayApp::StartApp(DisplayApp::Apps app) {
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@ -15,6 +15,7 @@
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#include "LittleVgl.h"
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#include <date/date.h>
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#include <DisplayApp/Screens/Clock.h>
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#include "TouchEvents.h"
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namespace Pinetime {
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@ -26,8 +27,7 @@ namespace Pinetime {
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public:
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enum class States {Idle, Running};
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enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, SwitchScreen,ButtonPushed} ;
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enum class TouchEvents { None, Tap, SwipeLeft, SwipeRight, SwipeUp, SwipeDown, LongTap, DoubleTap
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};
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DisplayApp(Pinetime::Drivers::St7789& lcd,
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Pinetime::Components::LittleVgl& lvgl,
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Pinetime::Drivers::Cst816S&,
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@ -70,3 +70,23 @@ uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Leve
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default : return 0;
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}
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}
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bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch(event) {
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case TouchEvents::SwipeLeft:
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brightness.Lower();
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SetValue();
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return true;
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case TouchEvents::SwipeRight:
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brightness.Higher();
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SetValue();
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return true;
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default:
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return false;
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}
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}
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void Brightness::SetValue() {
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lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
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lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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}
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@ -13,6 +13,7 @@ namespace Pinetime {
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~Brightness() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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void OnValueChanged();
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private:
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@ -25,6 +26,7 @@ namespace Pinetime {
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const char* LevelToString(Controllers::BrightnessController::Levels level);
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uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
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void SetValue(uint8_t value);
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void SetValue();
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};
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}
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "../TouchEvents.h"
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namespace Pinetime {
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namespace Applications {
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@ -15,6 +16,9 @@ namespace Pinetime {
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// Return false if the button hasn't been handled by the app, true if it has been handled
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virtual bool OnButtonPushed() { return false; }
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// Return false if the event hasn't been handled by the app, true if it has been handled
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virtual bool OnTouchEvent(TouchEvents event) { return false; }
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protected:
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DisplayApp* app;
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};
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8
src/DisplayApp/TouchEvents.h
Normal file
8
src/DisplayApp/TouchEvents.h
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@ -0,0 +1,8 @@
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#pragma once
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namespace Pinetime {
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namespace Applications {
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enum class TouchEvents { None, Tap, SwipeLeft, SwipeRight, SwipeUp, SwipeDown, LongTap, DoubleTap};
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}
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}
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