Add the possibility to the screen to handle a touch gesture.
A default action is taken if the current screen doesn't handle it.
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				@ -242,6 +242,7 @@ set(INCLUDE_FILES
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  Logging/NrfLogger.h
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  BlinkApp/BlinkApp.h
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  DisplayApp/DisplayApp.h
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  DisplayApp/TouchEvents.h
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  DisplayApp/Screens/Screen.h
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  DisplayApp/Screens/Clock.h
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  DisplayApp/Screens/Message.h
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@ -288,4 +289,4 @@ link_directories(
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  ../
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)
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nRF5x_addExecutable(pinetime-app "${SOURCE_FILES}")
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nRF5x_addExecutable(pinetime-app "${SOURCE_FILES}" ${INCLUDE_FILES})
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@ -110,12 +110,13 @@ void DisplayApp::Refresh() {
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      case Messages::TouchEvent: {
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        if (state != States::Running) break;
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        auto gesture = OnTouchEvent();
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        if(!currentScreen->OnTouchEvent(gesture)) {
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          switch (gesture) {
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          case DisplayApp::TouchEvents::SwipeUp:
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            case TouchEvents::SwipeUp:
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              currentScreen->OnButtonPushed();
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              lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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              break;
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          case DisplayApp::TouchEvents::SwipeDown:
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            case TouchEvents::SwipeDown:
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              currentScreen->OnButtonPushed();
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              lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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              break;
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@ -123,6 +124,7 @@ void DisplayApp::Refresh() {
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              break;
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          }
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        }
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      }
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        break;
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      case Messages::ButtonPushed:
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        if(onClockApp)
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@ -189,32 +191,31 @@ void DisplayApp::PushMessage(DisplayApp::Messages msg) {
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  }
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}
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DisplayApp::TouchEvents DisplayApp::OnTouchEvent() {
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TouchEvents DisplayApp::OnTouchEvent() {
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  auto info = touchPanel.GetTouchInfo();
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  if(info.isTouch) {
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    switch(info.gesture) {
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      case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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        // TODO set x,y to LittleVgl
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        lvgl.SetNewTapEvent(info.x, info.y);
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        return DisplayApp::TouchEvents::Tap;
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        return TouchEvents::Tap;
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      case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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        return DisplayApp::TouchEvents::LongTap;
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        return TouchEvents::LongTap;
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      case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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        return DisplayApp::TouchEvents::DoubleTap;
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        return TouchEvents::DoubleTap;
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      case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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        return DisplayApp::TouchEvents::SwipeRight;
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        return TouchEvents::SwipeRight;
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      case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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        return DisplayApp::TouchEvents::SwipeLeft;
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        return TouchEvents::SwipeLeft;
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      case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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        return DisplayApp::TouchEvents::SwipeDown;
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        return TouchEvents::SwipeDown;
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      case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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        return DisplayApp::TouchEvents::SwipeUp;
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        return TouchEvents::SwipeUp;
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      case Pinetime::Drivers::Cst816S::Gestures::None:
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      default:
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        return DisplayApp::TouchEvents::None;
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        return TouchEvents::None;
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    }
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  }
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  return DisplayApp::TouchEvents::None;
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  return TouchEvents::None;
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}
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void DisplayApp::StartApp(DisplayApp::Apps app) {
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@ -15,6 +15,7 @@
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#include "LittleVgl.h"
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#include <date/date.h>
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#include <DisplayApp/Screens/Clock.h>
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#include "TouchEvents.h"
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namespace Pinetime {
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@ -26,8 +27,7 @@ namespace Pinetime {
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      public:
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        enum class States {Idle, Running};
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        enum class Messages : uint8_t {GoToSleep, GoToRunning, UpdateDateTime, UpdateBleConnection, UpdateBatteryLevel, TouchEvent, SwitchScreen,ButtonPushed} ;
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        enum class TouchEvents { None, Tap, SwipeLeft, SwipeRight, SwipeUp, SwipeDown, LongTap, DoubleTap
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        };
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        DisplayApp(Pinetime::Drivers::St7789& lcd,
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                   Pinetime::Components::LittleVgl& lvgl,
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                   Pinetime::Drivers::Cst816S&,
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@ -70,3 +70,23 @@ uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Leve
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    default : return 0;
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  }
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}
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bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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  switch(event) {
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    case TouchEvents::SwipeLeft:
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      brightness.Lower();
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      SetValue();
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      return true;
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    case TouchEvents::SwipeRight:
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      brightness.Higher();
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      SetValue();
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      return true;
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    default:
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      return false;
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  }
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}
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void Brightness::SetValue() {
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  lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
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  lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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}
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@ -13,6 +13,7 @@ namespace Pinetime {
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          ~Brightness() override;
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          bool Refresh() override;
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          bool OnButtonPushed() override;
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          bool OnTouchEvent(TouchEvents event) override;
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          void OnValueChanged();
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        private:
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@ -25,6 +26,7 @@ namespace Pinetime {
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          const char* LevelToString(Controllers::BrightnessController::Levels level);
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          uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
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          void SetValue(uint8_t value);
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          void SetValue();
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      };
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    }
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  }
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@ -1,4 +1,5 @@
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#pragma once
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#include "../TouchEvents.h"
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namespace Pinetime {
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  namespace Applications {
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@ -15,6 +16,9 @@ namespace Pinetime {
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          // Return false if the button hasn't been handled by the app, true if it has been handled
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          virtual bool OnButtonPushed() { return false; }
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          // Return false if the event hasn't been handled by the app, true if it has been handled
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          virtual bool OnTouchEvent(TouchEvents event) { return false; }
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        protected:
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          DisplayApp* app;
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      };
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										8
									
								
								src/DisplayApp/TouchEvents.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								src/DisplayApp/TouchEvents.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
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#pragma once
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namespace Pinetime {
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  namespace Applications {
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    enum class TouchEvents { None, Tap, SwipeLeft, SwipeRight, SwipeUp, SwipeDown, LongTap, DoubleTap};
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  }
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}
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