Merge pull request #82 from Avamander/patch-6

Minor formatting, diagnostic and documentation changes
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JF002 2020-10-11 17:05:01 +02:00 committed by GitHub
commit da73938f4d
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7 changed files with 59 additions and 29 deletions

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@ -7,6 +7,10 @@
<option name="INDENT_INSIDE_CODE_BLOCK" value="2" />
<option name="INDENT_DIRECTIVE_AS_CODE" value="true" />
<option name="SPACE_BEFORE_TEMPLATE_DECLARATION_LT" value="true" />
<option name="SPACE_BEFORE_POINTER_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_POINTER_IN_DECLARATION" value="true" />
<option name="SPACE_BEFORE_REFERENCE_IN_DECLARATION" value="false" />
<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
</Objective-C>
<codeStyleSettings language="ObjectiveC">
<option name="RIGHT_MARGIN" value="140" />

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@ -552,7 +552,7 @@ link_directories(
)
set(COMMON_FLAGS -MP -MD -mthumb -mabi=aapcs -Wall -g3 -ffunction-sections -fdata-sections -fno-strict-aliasing -fno-builtin --short-enums -mcpu=cortex-m4 -mfloat-abi=hard -mfpu=fpv4-sp-d16 -Wreturn-type -Werror=return-type)
set(COMMON_FLAGS -MP -MD -mthumb -mabi=aapcs -Wall -Wno-unknown-pragmas -g3 -ffunction-sections -fdata-sections -fno-strict-aliasing -fno-builtin --short-enums -mcpu=cortex-m4 -mfloat-abi=hard -mfpu=fpv4-sp-d16 -Wreturn-type -Werror=return-type)
add_definitions(-DCONFIG_GPIO_AS_PINRESET)
add_definitions(-DDEBUG)
add_definitions(-DNIMBLE_CFG_CONTROLLER)

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@ -7,9 +7,9 @@ using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} {
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} {
app->SetTouchMode(DisplayApp::TouchModes::Polling);
std::fill(b, b+bufferSize, LV_COLOR_WHITE);
std::fill(b, b + bufferSize, LV_COLOR_WHITE);
}
InfiniPaint::~InfiniPaint() {
@ -33,10 +33,10 @@ bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) {
lv_area_t area;
area.x1 = x-(width/2);
area.y1 = y-(height/2);
area.x2 = x+(width/2)-1;
area.y2 = y+(height/2)-1;
area.x1 = x - (width / 2);
area.y1 = y - (height / 2);
area.x2 = x + (width / 2) - 1;
area.y2 = y + (height / 2) - 1;
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
lvgl.FlushDisplay(&area, b);
return true;

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@ -11,24 +11,28 @@
namespace Pinetime {
namespace Applications {
namespace Screens {
class InfiniPaint : public Screen{
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width*height;
lv_color_t b[bufferSize];
bool running = true;
class InfiniPaint : public Screen {
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width * height;
lv_color_t b[bufferSize];
bool running = true;
};
}
}

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@ -12,13 +12,25 @@ namespace Pinetime {
explicit Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
// Return false if the app can be closed, true if it must continue to run
/**
* Most of the time, apps only react to events (touch events, for example).
* In this case you don't need to do anything in this method.
*
* For example, InfiniPaint does nothing in Refresh().
* But, if you want to update your display periodically, draw an animation...
* you cannot do it in a touch event handler because these handlers are not
* called if the user does not touch the screen.
*
* That's why Refresh() is there: update the display periodically.
*
* @return false if the app can be closed, true if it must continue to run
**/
virtual bool Refresh() = 0;
// Return false if the button hasn't been handled by the app, true if it has been handled
/** @return false if the button hasn't been handled by the app, true if it has been handled */
virtual bool OnButtonPushed() { return false; }
// Return false if the event hasn't been handled by the app, true if it has been handled
/** @return false if the event hasn't been handled by the app, true if it has been handled */
virtual bool OnTouchEvent(TouchEvents event) { return false; }
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }

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@ -19,10 +19,15 @@ void NrfLogger::Init() {
void NrfLogger::Process(void*) {
NRF_LOG_INFO("Logger task started!");
// Suppress endless loop diagnostic
#pragma clang diagnostic push
#pragma ide diagnostic ignored "EndlessLoop"
while (1) {
NRF_LOG_FLUSH();
vTaskDelay(100); // Not good for power consumption, it will wake up every 100ms...
}
// Clear diagnostic suppression
#pragma clang diagnostic pop
}
void NrfLogger::Resume() {

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@ -100,6 +100,9 @@ void SystemTask::Work() {
idleTimer = xTimerCreate ("idleTimer", idleTime, pdFALSE, this, IdleTimerCallback);
xTimerStart(idleTimer, 0);
// Suppress endless loop diagnostic
#pragma clang diagnostic push
#pragma ide diagnostic ignored "EndlessLoop"
while(true) {
uint8_t msg;
if (xQueueReceive(systemTasksMsgQueue, &msg, isSleeping ? 2500 : 1000)) {
@ -191,6 +194,8 @@ void SystemTask::Work() {
if(!nrf_gpio_pin_read(pinButton))
watchdog.Kick();
}
// Clear diagnostic suppression
#pragma clang diagnostic pop
}
void SystemTask::OnButtonPushed() {
@ -231,7 +236,7 @@ void SystemTask::PushMessage(SystemTask::Messages msg) {
xQueueSendFromISR(systemTasksMsgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
// TODO: should I do something here?
}
}