Moved trip meter update to MotionController and changed trip meter logic
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fb87fdb2d9
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@ -14,7 +14,11 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
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this->x = x;
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this->y = y;
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this->z = z;
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deltaSteps = nbSteps - this->nbSteps;
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this->nbSteps = nbSteps;
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if(deltaSteps > 0){
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currentTripSteps += deltaSteps;
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}
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}
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bool MotionController::ShouldWakeUp(bool isSleeping) {
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@ -28,11 +28,12 @@ namespace Pinetime {
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uint32_t NbSteps() const {
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return nbSteps;
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}
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void SetTripSteps(uint32_t steps) {
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stepsAtLastTrip = steps;
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void ResetTrip() {
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currentTripSteps = 0;
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}
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uint32_t GetTripSteps() const {
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return stepsAtLastTrip;
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return currentTripSteps;
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}
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bool ShouldWakeUp(bool isSleeping);
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@ -50,7 +51,8 @@ namespace Pinetime {
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private:
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uint32_t nbSteps;
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uint32_t stepsAtLastTrip = 0;
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int32_t deltaSteps = 0;
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uint32_t currentTripSteps = 0;
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int16_t x;
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int16_t y;
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int16_t z;
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@ -65,11 +65,7 @@ Steps::Steps(Pinetime::Applications::DisplayApp* app,
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lv_obj_set_style_local_text_color(btnTrip, LV_BTN_PART_MAIN, LV_STATE_DISABLED, lv_color_hex(0x888888));
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lv_label_set_text(txtTrip, "Reset");
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if(stepsCount >= motionController.GetTripSteps()){
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currentTripSteps = stepsCount - motionController.GetTripSteps();
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} else {
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currentTripSteps = stepsCount + motionController.GetTripSteps();
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}
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currentTripSteps = motionController.GetTripSteps();
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tripText = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_color(tripText, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_YELLOW);
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@ -86,11 +82,7 @@ Steps::~Steps() {
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void Steps::Refresh() {
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stepsCount = motionController.NbSteps();
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if(stepsCount >= motionController.GetTripSteps()){
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currentTripSteps = stepsCount - motionController.GetTripSteps();
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} else {
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currentTripSteps = stepsCount + motionController.GetTripSteps();
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}
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currentTripSteps = motionController.GetTripSteps();
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lv_label_set_text_fmt(lSteps, "%li", stepsCount);
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lv_obj_align(lSteps, nullptr, LV_ALIGN_CENTER, 0, -40);
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@ -106,7 +98,7 @@ void Steps::lapBtnEventHandler(lv_event_t event) {
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return;
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}
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stepsCount = motionController.NbSteps();
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motionController.SetTripSteps(stepsCount);
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motionController.ResetTrip();
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Refresh();
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}
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