Flashlight brightness control
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92aeae73de
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@ -390,7 +390,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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break;
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case Apps::FlashLight:
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currentScreen = std::make_unique<Screens::FlashLight>(this, *systemTask, brightnessController);
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ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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ReturnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::StopWatch:
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currentScreen = std::make_unique<Screens::StopWatch>(this, *systemTask);
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@ -5,30 +5,41 @@
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using namespace Pinetime::Applications::Screens;
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namespace {
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static void event_handler(lv_obj_t* obj, lv_event_t event) {
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FlashLight* screen = static_cast<FlashLight*>(obj->user_data);
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void event_handler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<FlashLight*>(obj->user_data);
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screen->OnClickEvent(obj, event);
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}
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}
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FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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System::SystemTask& systemTask,
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Controllers::BrightnessController& brightness)
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Controllers::BrightnessController& brightnessController)
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: Screen(app),
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systemTask {systemTask},
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brightness {brightness}
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brightnessController {brightnessController}
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{
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brightness.Backup();
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brightness.Set(Controllers::BrightnessController::Levels::High);
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// Set the background
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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brightnessController.Backup();
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flashLight = lv_label_create(lv_scr_act(), NULL);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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brightnessLevel = brightnessController.Level();
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flashLight = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
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lv_label_set_text_static(flashLight, Symbols::highlight);
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lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0);
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lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
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for (auto & i : indicators) {
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i = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(i, 15, 10);
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lv_obj_set_style_local_border_width(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
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}
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lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
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lv_obj_align(indicators[0], indicators[1], LV_ALIGN_OUT_LEFT_MID, -8, 0);
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lv_obj_align(indicators[2], indicators[1], LV_ALIGN_OUT_RIGHT_MID, 8, 0);
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SetIndicators();
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SetColors();
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backgroundAction = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
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@ -44,27 +55,80 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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FlashLight::~FlashLight() {
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lv_obj_clean(lv_scr_act());
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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brightness.Restore();
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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brightnessController.Restore();
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
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if (obj == backgroundAction) {
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if (event == LV_EVENT_CLICKED) {
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isOn = !isOn;
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void FlashLight::SetColors() {
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if (isOn) {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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for (auto & i : indicators) {
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_WHITE);
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lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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}
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} else {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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for (auto & i : indicators) {
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_BLACK);
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lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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}
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}
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}
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void FlashLight::SetIndicators() {
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using namespace Pinetime::Controllers;
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if (brightnessLevel == BrightnessController::Levels::High) {
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lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
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lv_obj_set_state(indicators[2], LV_STATE_DEFAULT);
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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lv_obj_set_state(indicators[1], LV_STATE_DEFAULT);
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lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
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} else {
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lv_obj_set_state(indicators[1], LV_STATE_DISABLED);
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lv_obj_set_state(indicators[2], LV_STATE_DISABLED);
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}
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}
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void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
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if (obj == backgroundAction && event == LV_EVENT_CLICKED) {
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isOn = !isOn;
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SetColors();
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}
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}
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bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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using namespace Pinetime::Controllers;
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if (event == TouchEvents::SwipeLeft) {
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if (brightnessLevel == BrightnessController::Levels::High) {
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brightnessLevel = BrightnessController::Levels::Medium;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::Low;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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}
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return true;
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}
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if (event == TouchEvents::SwipeRight) {
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if (brightnessLevel == BrightnessController::Levels::Low) {
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brightnessLevel = BrightnessController::Levels::Medium;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::High;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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}
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return true;
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}
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return false;
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}
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@ -1,10 +1,10 @@
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#pragma once
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#include <cstdint>
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#include "Screen.h"
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#include <lvgl/lvgl.h>
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#include "systemtask/SystemTask.h"
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#include "components/brightness/BrightnessController.h"
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#include "systemtask/SystemTask.h"
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#include <cstdint>
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#include <lvgl/lvgl.h>
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namespace Pinetime {
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@ -20,12 +20,18 @@ namespace Pinetime {
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void OnClickEvent(lv_obj_t* obj, lv_event_t event);
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private:
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void SetIndicators();
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void SetColors();
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Pinetime::System::SystemTask& systemTask;
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Controllers::BrightnessController& brightness;
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Controllers::BrightnessController& brightnessController;
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Controllers::BrightnessController::Levels brightnessLevel;
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lv_obj_t* flashLight;
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lv_obj_t* backgroundAction;
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bool isOn = true;
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lv_obj_t* indicators[3];
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bool isOn = false;
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};
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}
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}
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@ -131,7 +131,7 @@ void QuickSettings::OnButtonEvent(lv_obj_t* object, lv_event_t event) {
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if (object == btn2 && event == LV_EVENT_CLICKED) {
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running = false;
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app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::None);
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app->StartApp(Apps::FlashLight, DisplayApp::FullRefreshDirections::Up);
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} else if (object == btn1 && event == LV_EVENT_CLICKED) {
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