11 Commits

Author SHA1 Message Date
Jean-François Milants
63e0c4f4ef Application selection at build time
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
2023-11-19 21:13:55 +01:00
JF
0aead42fdf
navigation: Add is available (#1847)
Navigation app now needs 2 images to be loaded from the resources on the external filesystem. This PR adds an 'enabled' field to the Applications struct. This field is true for all applications expect for Navigation which calls Navigation::IsAvailable(). This methods returns true if the 2 files are available in the resources.

The application list disables the application (draws it in grey, disables the touch callback) if the enable flag is not set.
2023-09-02 19:43:39 +02:00
JF
44d1798f4f
navigation: Move font to external memory (#1838)
The TTF font used by the navigation app is ~20KB and is stored in internal flash memory.
To free this space, the TTF font is now converted in 2 "atlas pictures" (pictures that contain multiple concatenated images) stored in the external flash memory. The navigation app now accesses one of those 2 files and apply an offset to display the desired picture.

The corresponding documentation has also been updated.

Add comments about the layout of the pictures that contain the icon and about the indexing of those icons.

In documentation (buildAndProgram.md), edit the section about the debug compilation mode. Remove the part about removing the Navigation app to free some memory (since it's not relevant anymore) and explain how to selectively build parts of the firmware in Debug mode.
2023-09-02 19:41:51 +02:00
Riku Isokoski
26478d9006 screens: Remove unused DisplayApp parameters 2023-02-25 16:56:03 +02:00
Reinhold Gschweicher
ac7b2da611 Update includes to to be relative to src directory
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
2021-11-15 22:02:49 +01:00
Riku Isokoski
97c761a5c7 Refresh rework 2021-07-19 16:26:12 +03:00
JF002
287399f993
Navigation app: reduce memory usage (#362)
* Navigation app:
 - Renaming and reformatting according to coding conventions
 - declare iconMap as constexpr and use char* instead of std::string

This reduces the flash usage from 424644B to 419344B (-5300B)!
2021-06-01 21:01:32 +02:00
Avamander
6989854519 Changed access modified indentation 2021-04-24 12:00:45 +03:00
Avamander
40d45d923b Reformatted all the files according to clang-format style 2021-04-24 11:39:53 +03:00
Joaquim
1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00
Jean-François Milants
522a1eb0be Merge branch piggz/nav into develop:
- fix conflict
 - add a icon for the navigation app.
2021-01-20 21:34:09 +01:00