Jean-François Milants 63e0c4f4ef Application selection at build time
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
2023-11-19 21:13:55 +01:00

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/* Copyright (C) 2021 Adam Pigg
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <FreeRTOS.h>
#include <lvgl/src/lv_core/lv_obj.h>
#include <string>
#include "displayapp/screens/Screen.h"
#include <array>
#include "displayapp/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Controllers {
class NavigationService;
class FS;
}
namespace Applications {
namespace Screens {
class Navigation : public Screen {
public:
explicit Navigation(Pinetime::Controllers::NavigationService& nav);
~Navigation() override;
void Refresh() override;
static bool IsAvailable(Pinetime::Controllers::FS& filesystem);
private:
lv_obj_t* imgFlag;
lv_obj_t* txtNarrative;
lv_obj_t* txtManDist;
lv_obj_t* barProgress;
Pinetime::Controllers::NavigationService& navService;
std::string flag;
std::string narrative;
std::string manDist;
int progress = 0;
lv_task_t* taskRefresh;
};
}
template <>
struct AppTraits<Apps::Navigation> {
static constexpr Apps app = Apps::Navigation;
static constexpr const char* icon = Screens::Symbols::map;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Navigation(*controllers.navigationService);
};
};
}
}