A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
This new algorithm calculates the number of degrees that the wrist has
rolled, and checks if that is above a threshold.
First it checks if the wrist is still enough for the acceleration values
to be considered mostly from gravity. It does this by calculating the
mean over the past 2 SystemTask loops, and checking that the variance
from that mean is below a threshold.
Then it calculates the angle the wrist is being held at, and calculates
the difference from the angle some time ago. If this difference is above
the threshold, it wakes the watch.
* Refactor and document the Watchdog driver to make it more readable.
Fix the configuration of the behaviours configuration that was not properly implemented (but it didn't cause any side effect since the correct value was eventually set in NRF_WDT->CONFIG).
Fix the wrong interpretation of the reset reasons caused by implicit conversions of int to bool.
Replace custom FreeRTOS inactivity timers with LVGL inactivity timers.
DisplayApp: Trigger display activity on timer done.
inactivity: Add additional checks
The backlight could be turned on by RestoreBrightness() on ble connect
event.
inactivity: Trigger activity on screen switch
A notification timing out could put the watch to sleep immediately.
While this could be ideal behaviour, it was caused by delay in
processing the EnableSleeping event and pushing RestoreBrightness to
DisplayApp.
LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be
implemented without LVGL.
DummyLittleVgl isn't needed anymore and has been removed
* Use FreeRTOS timer for AlarmController
* Use FreeRTOS timer for MotorController
* Remove app_timer component from compilation as we now solely use
FreeROTS timer
* Simplify variable and text names for AlarmController and MotorController timers
* Call ScheduleAlarm directly from StopAlerting, for recurring timers
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
This should ensure better readability of the pin setup procedure,
as well as allow the configuration of the hardware button enable pin
and the accelerometer interrupt pin via the pin mapping header.
Let the TouchHandler::GestureGet() function return a TouchEvent instead
of the touchpanel-driver specific enum.
This helps to move the driver specific helper function `ConvertGesture`
from `DisplayApp` into `TouchHandler`.
In cases where any other task takes too much time to execute (it can happen in Display Task, see https://github.com/InfiniTimeOrg/InfiniTime/issues/825), the timer task does not have the opportunity to run fast enough to detect and debounce presses on the button.
This commit sets the following priorities:
- [0] : Display Task
- [1] : Timer and System tasks
- [2] : BLE Host
- [3] : BLE LL
This way, we ensure that button presses will always be detected, even if the rendering of the display takes a huge amount of time.