LVGL is only a part of the main DisplayApp. Other "DisplayApps" can be
implemented without LVGL.
DummyLittleVgl isn't needed anymore and has been removed
Split SystemMonitor into h and cpp file and move the logging code of the
`Process` function into the cpp file.
Depending of the `configUSE_TRACE_FACILITY` define from
`src/FreeRTOSConfig.h` create either a "FreeRtosMonitor" or a
"DummyMonitor".
Make the `Process()` function non-const, as the FreeRtosMonitor changes
the member variable `lastTick`.
In `SystemTask.h` we then only need to use `SystemMonitor`, without
knowledge of the `configUSE_TRACE_FACILITY` define.
SystemTask.h included BatteryController.h, and BatteryController.h
included SystemTask.h. If unlucky the class SystemTask isn't created yet
when BatteryController wants to use it.
Fix that cyclic dependency by forward declaring the BatteryController
class and including it in the SystemTask.cpp file, where it is needed.
Don't use relative imports like `../foo.h` as those depend on the
relative position of both files. Rather than that use imports relative
to the `src` directory, which explicitly is part of the include
directories.
* add submodule littlefs
* base fs
* Save settings using littlefs
* Small fixes and suggestions from PR
* More small fixes from PR suggestions
* Code clean up
* Change SpiNorFlash functions to be private in FS
* Retrieve and display bootloader version
- Display bootloader version on System Info screen
- Enable SPI flash sleep mode if bootloader version >= 1.0.0
* Wait for SPI flash to wakeup before starting OTA DFU
* built timer app
* Style improvements
* making sure buttons stay hidden when the app is reopened and reappear after the timer runs out
* more sensible calculations of time deltas. eliminated that mysterious scaling factor
* changing the timer icon
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
This new FW is build on the same codebasse than the actual InfiniTime. Only the display task is different (this allows to remove lvgl from the recovery fw, which is very heavy).
CMake builds and docker have been modified accordingly.
Note than the fw is converted into an image and then into a DFU in the cmake build (previously, it was only done in the