Replace separate SettingSetDate and SettingSetTime with a combined screenlist.
Add DotIndicators. Similar to PageIndicator, but for use when separating screens instead of pages of a list.
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Each opened app (screen) is pushed on a stack, which is then popped from
when returning instead of hard coded "previous apps". Return swipe and
refresh directions are automatically determined from the app transition.
* Reset timer by long pressing on the button
* Consider press_lost as released
Otherwise the bar would keep increasing if the finger slid off the
button
This feature is not needed and is probably more likely to cause issues. It's better to just use brightnessController.Set(settingsController.GetBrightness());
Let the TouchHandler::GestureGet() function return a TouchEvent instead
of the touchpanel-driver specific enum.
This helps to move the driver specific helper function `ConvertGesture`
from `DisplayApp` into `TouchHandler`.
Apply a few changes that were requested in the PR during the review.
# Conflicts:
# src/CMakeLists.txt
# src/displayapp/Apps.h
# src/displayapp/DisplayApp.cpp
# src/displayapp/Messages.h
# src/displayapp/screens/settings/Settings.cpp
For the simulator I need a way to get to the brightnessController object
and handle the set brightness-levels accoringly.
This is done by the constructor expecting a brightnessController object
instead of initializing one itself
really just debugging. I want to make it more configurable then high med low.
Position of setting needs a new location...dynamicly adding it currently at the end. Which honestly im fine with.
Implements 'Airplane mode' feature to disable and enable bluetooth/ble
Adds airplaneMode as a non-persisted setting
Adds a setting menu for switching airplane mode on and off
Displays an airplane symbol on the Digital watch face and the
PineTimeStyle watch face when airplane mode is enabled
Always enables bluetooth/ble on boot (disable airplane mode)
Alphabetizes the settings menu options
Style cleanups
Closes#632
When a passkey is displayed, screen on or off, and another
passkey is displayed the screen may become scrambled. Fix
the issue by insuring the whole screen is drawn every time.