Files
InfiniTime/src/displayapp/screens/Alarm.cpp
Jean-François Milants 63e0c4f4ef Application selection at build time
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
2023-11-19 21:13:55 +01:00

303 lines
10 KiB
C++

/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "displayapp/screens/Alarm.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/screens/Symbols.h"
#include "displayapp/InfiniTimeTheme.h"
#include "components/settings/Settings.h"
#include "components/alarm/AlarmController.h"
#include "components/motor/MotorController.h"
#include "systemtask/SystemTask.h"
using namespace Pinetime::Applications::Screens;
using Pinetime::Controllers::AlarmController;
namespace {
void ValueChangedHandler(void* userData) {
auto* screen = static_cast<Alarm*>(userData);
screen->OnValueChanged();
}
}
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
auto* screen = static_cast<Alarm*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
static void StopAlarmTaskCallback(lv_task_t* task) {
auto* screen = static_cast<Alarm*>(task->user_data);
screen->StopAlerting();
}
Alarm::Alarm(Controllers::AlarmController& alarmController,
Controllers::Settings::ClockType clockType,
System::SystemTask& systemTask,
Controllers::MotorController& motorController)
: alarmController {alarmController}, systemTask {systemTask}, motorController {motorController} {
hourCounter.Create();
lv_obj_align(hourCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
if (clockType == Controllers::Settings::ClockType::H12) {
hourCounter.EnableTwelveHourMode();
lblampm = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(lblampm, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
lv_label_set_text_static(lblampm, "AM");
lv_label_set_align(lblampm, LV_LABEL_ALIGN_CENTER);
lv_obj_align(lblampm, lv_scr_act(), LV_ALIGN_CENTER, 0, 30);
}
hourCounter.SetValue(alarmController.Hours());
hourCounter.SetValueChangedEventCallback(this, ValueChangedHandler);
minuteCounter.Create();
lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0);
minuteCounter.SetValue(alarmController.Minutes());
minuteCounter.SetValueChangedEventCallback(this, ValueChangedHandler);
lv_obj_t* colonLabel = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(colonLabel, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_label_set_text_static(colonLabel, ":");
lv_obj_align(colonLabel, lv_scr_act(), LV_ALIGN_CENTER, 0, -29);
btnStop = lv_btn_create(lv_scr_act(), nullptr);
btnStop->user_data = this;
lv_obj_set_event_cb(btnStop, btnEventHandler);
lv_obj_set_size(btnStop, 115, 50);
lv_obj_align(btnStop, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
lv_obj_set_style_local_bg_color(btnStop, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
txtStop = lv_label_create(btnStop, nullptr);
lv_label_set_text_static(txtStop, Symbols::stop);
lv_obj_set_hidden(btnStop, true);
static constexpr lv_color_t bgColor = Colors::bgAlt;
btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_set_size(btnRecur, 115, 50);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
txtRecur = lv_label_create(btnRecur, nullptr);
SetRecurButtonState();
lv_obj_set_style_local_bg_color(btnRecur, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, bgColor);
btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_set_size(btnInfo, 50, 50);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, -4);
lv_obj_set_style_local_bg_color(btnInfo, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, bgColor);
lv_obj_set_style_local_border_width(btnInfo, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 4);
lv_obj_set_style_local_border_color(btnInfo, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
lv_obj_t* txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text_static(txtInfo, "i");
enableSwitch = lv_switch_create(lv_scr_act(), nullptr);
enableSwitch->user_data = this;
lv_obj_set_event_cb(enableSwitch, btnEventHandler);
lv_obj_set_size(enableSwitch, 100, 50);
// Align to the center of 115px from edge
lv_obj_align(enableSwitch, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 7, 0);
lv_obj_set_style_local_bg_color(enableSwitch, LV_SWITCH_PART_BG, LV_STATE_DEFAULT, bgColor);
UpdateAlarmTime();
if (alarmController.State() == Controllers::AlarmController::AlarmState::Alerting) {
SetAlerting();
} else {
SetSwitchState(LV_ANIM_OFF);
}
}
Alarm::~Alarm() {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
StopAlerting();
}
lv_obj_clean(lv_scr_act());
}
void Alarm::DisableAlarm() {
if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
lv_switch_off(enableSwitch, LV_ANIM_ON);
}
}
void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (obj == btnStop) {
StopAlerting();
return;
}
if (obj == btnInfo) {
ShowInfo();
return;
}
if (obj == btnMessage) {
HideInfo();
return;
}
if (obj == enableSwitch) {
if (lv_switch_get_state(enableSwitch)) {
alarmController.ScheduleAlarm();
} else {
alarmController.DisableAlarm();
}
return;
}
if (obj == btnRecur) {
DisableAlarm();
ToggleRecurrence();
}
}
}
bool Alarm::OnButtonPushed() {
if (txtMessage != nullptr && btnMessage != nullptr) {
HideInfo();
return true;
}
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
StopAlerting();
return true;
}
return false;
}
bool Alarm::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
// Don't allow closing the screen by swiping while the alarm is alerting
return alarmController.State() == AlarmController::AlarmState::Alerting && event == TouchEvents::SwipeDown;
}
void Alarm::OnValueChanged() {
DisableAlarm();
UpdateAlarmTime();
}
void Alarm::UpdateAlarmTime() {
if (lblampm != nullptr) {
if (hourCounter.GetValue() >= 12) {
lv_label_set_text_static(lblampm, "PM");
} else {
lv_label_set_text_static(lblampm, "AM");
}
}
alarmController.SetAlarmTime(hourCounter.GetValue(), minuteCounter.GetValue());
}
void Alarm::SetAlerting() {
lv_obj_set_hidden(enableSwitch, true);
lv_obj_set_hidden(btnStop, false);
taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
motorController.StartRinging();
systemTask.PushMessage(System::Messages::DisableSleeping);
}
void Alarm::StopAlerting() {
alarmController.StopAlerting();
motorController.StopRinging();
SetSwitchState(LV_ANIM_OFF);
if (taskStopAlarm != nullptr) {
lv_task_del(taskStopAlarm);
taskStopAlarm = nullptr;
}
systemTask.PushMessage(System::Messages::EnableSleeping);
lv_obj_set_hidden(enableSwitch, false);
lv_obj_set_hidden(btnStop, true);
}
void Alarm::SetSwitchState(lv_anim_enable_t anim) {
switch (alarmController.State()) {
case AlarmController::AlarmState::Set:
lv_switch_on(enableSwitch, anim);
break;
case AlarmController::AlarmState::Not_Set:
lv_switch_off(enableSwitch, anim);
break;
default:
break;
}
}
void Alarm::ShowInfo() {
if (btnMessage != nullptr) {
return;
}
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler);
lv_obj_set_height(btnMessage, 200);
lv_obj_set_width(btnMessage, 150);
lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
txtMessage = lv_label_create(btnMessage, nullptr);
lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
if (alarmController.State() == AlarmController::AlarmState::Set) {
auto timeToAlarm = alarmController.SecondsToAlarm();
auto daysToAlarm = timeToAlarm / 86400;
auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
auto minToAlarm = (timeToAlarm % 3600) / 60;
auto secToAlarm = timeToAlarm % 60;
lv_label_set_text_fmt(txtMessage,
"Time to\nalarm:\n%2lu Days\n%2lu Hours\n%2lu Minutes\n%2lu Seconds",
daysToAlarm,
hrsToAlarm,
minToAlarm,
secToAlarm);
} else {
lv_label_set_text_static(txtMessage, "Alarm\nis not\nset.");
}
}
void Alarm::HideInfo() {
lv_obj_del(btnMessage);
txtMessage = nullptr;
btnMessage = nullptr;
}
void Alarm::SetRecurButtonState() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
lv_label_set_text_static(txtRecur, "ONCE");
break;
case AlarmController::RecurType::Daily:
lv_label_set_text_static(txtRecur, "DAILY");
break;
case AlarmController::RecurType::Weekdays:
lv_label_set_text_static(txtRecur, "MON-FRI");
}
}
void Alarm::ToggleRecurrence() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
alarmController.SetRecurrence(AlarmController::RecurType::Daily);
break;
case AlarmController::RecurType::Daily:
alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
break;
case AlarmController::RecurType::Weekdays:
alarmController.SetRecurrence(AlarmController::RecurType::None);
}
SetRecurButtonState();
}