65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
#pragma once
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#include <array>
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#include <memory>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/screens/ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "components/battery/BatteryController.h"
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#include "displayapp/screens/Symbols.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Navigation.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class ApplicationList : public Screen {
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public:
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explicit ApplicationList(DisplayApp* app,
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Pinetime::Controllers::Settings& settingsController,
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const Pinetime::Controllers::Battery& batteryController,
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const Pinetime::Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Pinetime::Controllers::FS& filesystem);
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~ApplicationList() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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DisplayApp* app;
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auto CreateScreenList() const;
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std::unique_ptr<Screen> CreateScreen(unsigned int screenNum) const;
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Controllers::Settings& settingsController;
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const Pinetime::Controllers::Battery& batteryController;
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const Pinetime::Controllers::Ble& bleController;
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Controllers::DateTime& dateTimeController;
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Pinetime::Controllers::FS& filesystem;
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static constexpr int appsPerScreen = 6;
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// Increment this when more space is needed
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static constexpr int nScreens = 2;
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std::array<Tile::Applications, appsPerScreen * nScreens> applications {{
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{Symbols::stopWatch, Apps::StopWatch, true},
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{Symbols::clock, Apps::Alarm, true},
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{Symbols::hourGlass, Apps::Timer, true},
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{Symbols::shoe, Apps::Steps, true},
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{Symbols::heartBeat, Apps::HeartRate, true},
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{Symbols::music, Apps::Music, true},
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{"2", Apps::Twos, true},
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{Symbols::drum, Apps::Metronome, true},
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{Symbols::map, Apps::Navigation, Applications::Screens::Navigation::IsAvailable(filesystem)},
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{Symbols::none, Apps::None, false},
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// {"M", Apps::Motion},
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}};
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ScreenList<nScreens> screens;
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};
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}
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}
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}
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