SleepIsDeath/gameSource/labels.h

22 lines
476 B
C++

#ifndef LABELS_INCLUDED
#define LABELS_INCLUDED
#include "minorGems/graphics/openGL/gui/LabelGL.h"
// label that sets its own size based on the default font
// automatically translates its string
class EightPixelLabel : public LabelGL {
public:
EightPixelLabel( double inAnchorX, double inAnchorY,
const char *inTranslationKey,
double inScaleFactor = 1.0 );
};
#endif