2020-01-18 17:17:52 +00:00
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#pragma once
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2020-08-21 09:55:59 +00:00
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#include <cstdint>
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2020-03-15 20:01:24 +00:00
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#include "../TouchEvents.h"
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2020-01-18 17:17:52 +00:00
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namespace Pinetime {
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namespace Applications {
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2020-02-16 17:32:36 +00:00
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class DisplayApp;
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2020-01-18 17:17:52 +00:00
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namespace Screens {
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class Screen {
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public:
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2020-10-04 12:14:09 +00:00
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explicit Screen(DisplayApp* app) : app{app} {}
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2020-02-16 17:32:36 +00:00
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virtual ~Screen() = default;
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2020-02-23 12:44:39 +00:00
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// Return false if the app can be closed, true if it must continue to run
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2020-02-23 15:14:03 +00:00
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virtual bool Refresh() = 0;
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2020-02-23 12:44:39 +00:00
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// Return false if the button hasn't been handled by the app, true if it has been handled
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virtual bool OnButtonPushed() { return false; }
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2020-01-18 17:17:52 +00:00
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2020-03-15 20:01:24 +00:00
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// Return false if the event hasn't been handled by the app, true if it has been handled
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virtual bool OnTouchEvent(TouchEvents event) { return false; }
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2020-08-21 09:55:59 +00:00
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virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }
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2020-03-15 20:01:24 +00:00
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2020-01-18 17:17:52 +00:00
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protected:
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DisplayApp* app;
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2020-01-18 17:17:52 +00:00
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};
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}
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}
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}
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