If a DFU is restarted, the write indices aren't reset causing the image to be written out of bounds. The CRC check prevents the faulty image from booting but LittleFS still gets nuked.
The weather widget is too high and could overlap the status icons.
Moving it to match the rest of the face avoids this issue and makes it
align with the rest of the theme.
Add new App `Dice.h` to randomly roll the dice(s).
The number of dice can range from 1-9 (default 1), and the sides can
range from d2-d99 (default d2).
To have a haptic feedback we make Dice vibrate on roll.
Regarding the use of C++ `<random>` library:
There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand)
and the `<random>` library is preferred for this reason. The function used from
`<random>` also avoids a very rare bias that would occur using `rand()` and modulo,
when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in
the last "short" segment. This commit also updates the seed to derive entropy
(via `seed_seq`) from a mix of the system tick count and the x,y,z components of the
PineTime motion controller -- taking inspiration from and with credit to @w4tsn
(https://github.com/InfiniTimeOrg/InfiniTime/pull/1199)
Thanks for suggestions:
* in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko
* ui adjustments and result realignment -- suggestion by @Boteium
---------
Co-authored-by: NeroBurner <pyro4hell@gmail.com>
Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com>
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
Support other image modes like `P`, which uses 8 bits per pixel and a
color palette to save space.
Luckily the Pillow module can do the mode conversion for us.
Fixes: https://github.com/InfiniTimeOrg/InfiniTime/issues/1985
Since returning a valid weather is always considered an updated value,
if the current weather is empty, the face will attempt to display the
temperature and icon as empty values, rather than clearing the labels.
Improve wording and replace "watchface" by "watch face" in Apps.md.
Improve CMake readability regarding watch face selection
Co-authored-by: Reinhold Gschweicher <pyro4hell@gmail.com>
The list of watch face to build into the firmware is now set by CMake (-DENABLE_WATCHFACES).
Fix SettingWatchFace : convert to index to/from WatchFace when needed.
Restore the default list of apps to compile. The ordering was changed in
the changeset to make the app-list configurable through a CMake-variable
in https://github.com/InfiniTimeOrg/InfiniTime/pull/1928
In the process have one app per line to create the default app list in
CMake. This makes git diffs easer and more readable.
In the documentation, specify that the timestamp is expressed in seconds from epoch (instead of nanoseconds).
SimpleWeatherService now uses "localtime" (GetCurrentDateTime()) instead of UTC time.
Use CMake's configure_file() functionality to generate the list of User Applications.
All the apps included in current versions of InfiniTime are enabled by default, but this can now be overridden by setting variables ENABLE_APP_XXX to True or False.
CMake CMP0140 is set to NEW to enable the return PROPAGATE functionality.
Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.