Use CMake's configure_file() functionality to generate the list of User Applications.
All the apps included in current versions of InfiniTime are enabled by default, but this can now be overridden by setting variables ENABLE_APP_XXX to True or False.
CMake CMP0140 is set to NEW to enable the return PROPAGATE functionality.
Move the function GetIcon that converts SimpleWeatherService::Icons to char (symbol) into a new header file so that it can be used by other apps and companion apps.
Code improvements : icon fields are now typed as Icons, move the location string when creating a new instance of CurrentWeather, fix SimpleWeatherService::CurrentWeather::operator== (location was missing from the comparison).
Add missing icons (heavy clouds, thunderstorm, snow).
Remove unneeded comparison operator (!=), improve conversion of Timestamp and MessageType, order includes.
Fix typo in documentation.
Remove not related change in StopWatch.
This new implementation of the weather feature provides a new BLE API and a new weather service.
The API uses a single characteristic that allows companion apps to write the weather conditions (current and forecast for the next 5 days).
The SimpleWeather service exposes those data as std::optional fields.
This new implementation replaces the previous WeahterService.
The API is documented in docs/SimpleWeatherService.md.
Watch faces can now be selected at buid time. It's implemented in a similar way than the selection of user apps, using a list of watch face description that is generated at build time (consteval, constexpr)
Building with a TARGET_DEVICE set to any of the P8 variants' names
caused the build to fail, because they contained hyphens.
The build defines a macro `TARGET_DEVICE_$VARIANT`, which fails if
`$VARIANT` contains a hyphen.
1. Replace sprintf with snprintf, which is safer
2. An unsigned int or unsigned long int requires 11 bytes to print
(including the null terminator)
3. Use PRIu16 macro to print uint16_t
4. Format string "#%2d %2d:%02d:%02d.%02d\n" in
StopWatch::stopLapBtnEventHandler() requires at least 17 bytes.
The 16-byte buffer would clearly be overrun if sprintf were used.
A list of "user applications" is built at compile time. It contains all the info needed to create the application at runtime (ptr to a create() function) and to display the app in the application menu. All applications declare a TypeTrait with these information.
When a new app must be loaded, DisplayApp first check if this app is a System app (in which case it creates it like it did before). If it's not a System app, it looks for the app in the list of User applications and creates it if it found it.
Those changes allow to more easily add new app and to select which app must be built into the firmware.
Switch to C++20 (and fix a few issues in SpiMaster.cpp and Watchdog.cpp.
When a notification is received, SystemTask sends messages to DisplayApp, which loads the Notifications apps that sends a few messages to SystemApp.
When notification are received too quickly, DisplayApp and SystemTask cannot process those messages fast enough (probably because of the time it takes to refresh the display) and the message queues fill up. When they are full, the current implementation just waits until there's room available to store the event. In this case, since both tasks exchange messages, they end up in a deadlock.
This fix consists in setting the timeout value to 0 (non-blocking mode) for the NewNotification messages on the DisplayApp side. This will prevent the SystemTask from being blocked (which would result in the watchdog reseting the watch). A more generic approach should be design in the future.
Create a minimal python port of the node.js module `lv_img_conv`. Only
the currently in use color formats `CF_INDEXED_1_BIT` and
`CF_TRUE_COLOR_ALPHA` are implemented.
Output only as binary with format `ARGB8565_RBSWAP`.
This is enough to create the `resources-1.13.0.zip`.
Python3 implements "propper" "banker's rounding" by rounding to the nearest
even number. Javascript rounds to the nearest integer.
To have the same output as the original JavaScript implementation add a custom
rounding function, which does "school" rounding (to the nearest integer)
Update CMake file in `resources` folder to call `lv_img_conf.py` instead of
node module.
For docker-files install `python3-pil` package for `lv_img_conv.py` script.
And remove the `lv_img_conv` node installation.
---
gen_img: special handling for python lv_img_conv script
Not needed on Linux systems, as the shebang of the python script is read
and used. But just to be sure use the python interpreter found by CMake.
Also helps if tried to run on Windows host.
---
doc: buildAndProgram: remove node script lv_img_conv mention
Remove node script `lv_img_conv` mention and replace it for
runtime-depency `python3-pil` of python script `lv_img_conv.py`.
Navigation app now needs 2 images to be loaded from the resources on the external filesystem. This PR adds an 'enabled' field to the Applications struct. This field is true for all applications expect for Navigation which calls Navigation::IsAvailable(). This methods returns true if the 2 files are available in the resources.
The application list disables the application (draws it in grey, disables the touch callback) if the enable flag is not set.
The TTF font used by the navigation app is ~20KB and is stored in internal flash memory.
To free this space, the TTF font is now converted in 2 "atlas pictures" (pictures that contain multiple concatenated images) stored in the external flash memory. The navigation app now accesses one of those 2 files and apply an offset to display the desired picture.
The corresponding documentation has also been updated.
Add comments about the layout of the pictures that contain the icon and about the indexing of those icons.
In documentation (buildAndProgram.md), edit the section about the debug compilation mode. Remove the part about removing the Navigation app to free some memory (since it's not relevant anymore) and explain how to selectively build parts of the firmware in Debug mode.
This new algorithm calculates the number of degrees that the wrist has
rolled, and checks if that is above a threshold.
First it checks if the wrist is still enough for the acceleration values
to be considered mostly from gravity. It does this by calculating the
mean over the past 2 SystemTask loops, and checking that the variance
from that mean is below a threshold.
Then it calculates the angle the wrist is being held at, and calculates
the difference from the angle some time ago. If this difference is above
the threshold, it wakes the watch.
The accumulated speed was calculated by dividing first and multiplying
after, which results in more rounding errors than if you multiply first
and then divide. The values aren't big enough to overflow.
* change background image to widgets
This commit removes the background image for the WatchFaceAnalog and replaces it with lvgl widgets. It aims to keep the original look.
* remove comments and background image
---------
Co-authored-by: minacode <minamoto9@web.de>
This commit changes the order for the notification struct fields to allow the creation of notifications using a string literal.
```cpp
NotificationManager::Notifiation notification {
"String literal with notification text",
42,
NotificationManager::Categories::SimpleAlert
};
```
Co-authored-by: minacode <minamoto9@web.de>
* ShakeWake: Fixed instant wake after sleep issue in certain positions
Add lastX var to track the previous x acceleration for correct calculation of speed.
Reorder axes for clarity.
---------
Co-authored-by: Isaac <114504394+isaacc27@users.noreply.github.com>
Co-authored-by: FintasticMan <52415484+FintasticMan@users.noreply.github.com>