light_painting/light_painting.pde
2013-09-13 05:20:00 -07:00

224 lines
7.8 KiB
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boolean debug = true;
int screenx = 1024;
int screeny = 768;
int camx = 640;
int camy = 480;
String camname = "/dev/video1"; // to adjust, uncomment the println(Capture.list()); line below and read the names on the console.
// How different must a pixel be to be a "motion" pixel
float threshold = 50;
// How high of a color value must a pixel be to be a "draw" pixel
int highthreshold = 205; //0 = nothing, 255 = blue; // 0 = black, 765 = white
int whitethreshold = 254; //0 = nothing, 255 = blue; // 0 = black, 765 = white
int spread = 0; // width of threshold
int redspread = 80; // width of threshold
int greenspread = 0; // width of threshold
int bluespread = 40; // width of threshold
// How fast to fade out painting
int decay = 1;
import processing.video.*;
import gifAnimation.*;
// Variable for capture device
Capture video;
// Previous Frame
PImage prevFrame;
// DRAW Frame
PImage drawFrame;
// Black Frame
PImage blackFrame;
// Pixel loop variables
int loc;
int screenloc,screenloc2,screenloc3,screenloc4,screenloc5,screenloc6,screenloc7,screenloc8,screenloc9;
color current;
color previous;
color mycolor;
float r1, r2, g1, g2, b1, b2;
float diff;
float videoscalex, videoscaley;
//boolean sketchFullScreen() {
// return true;
//}
void setup() {
//smooth(2);
size(screenx,screeny);
//println(Capture.list());
video = new Capture(this, camx, camy, camname);
video.start();
// Create an empty image the same size as the video
prevFrame = createImage(video.width,video.height,RGB);
// Create a drawing canvas the same size as the screen
drawFrame = createImage(width,height,RGB);
// Create a black frame to blend drawFrame with
blackFrame = createImage(width,height,RGB);
blackFrame.loadPixels();
for (int i = 0; i < blackFrame.pixels.length; i++) {
blackFrame.pixels[i] = color(255-decay, 255-decay, 255-decay);
}
blackFrame.updatePixels();
videoscalex = float(screenx)/float(camx);
videoscaley = float(screeny)/float(camy);
}
void draw() {
image(drawFrame,0,0);
drawFrame.blend(blackFrame,0,0,blackFrame.width,blackFrame.height,0,0,drawFrame.width,drawFrame.height,MULTIPLY);
// Capture video
if (video.available()) {
// Save previous frame for motion detection!!
prevFrame.copy(video,0,0,video.width,video.height,0,0,video.width,video.height); // Before we read the new frame, we always save the previous frame for comparison!
prevFrame.updatePixels();
video.read();
}
loadPixels();
video.loadPixels();
drawFrame.loadPixels();
// Begin loop to walk through every 4th pixel
for (int x = 0; x < video.width-1; x = x+4 ) {
for (int y = 0; y < video.height-1; y = y+4 ) {
loc = x + y*video.width; // Step 1, what is the 1D pixel location
current = video.pixels[loc]; // Step 2, what is the current color
previous = prevFrame.pixels[loc]; // Step 3, what is the previous color
// Step 4, compare colors (previous vs. current)
r1 = red(current);
g1 = green(current);
b1 = blue(current);
r2 = red(previous);
g2 = green(previous);
b2 = blue(previous);
diff = dist(r1,g1,b1,r2,g2,b2);
// Step 5, How different are the colors?
// If the color at that pixel is bright blue, then there is a drawing tool at that pixel.
if (b1 > highthreshold || r1 > highthreshold || g1 > highthreshold) {
// show webcam onscreen (2x2 pixels wide:
screenloc = width-int(x*videoscalex) + int(y*videoscaley)*width; // translate to a location onscreen so we can see
screenloc2 = width-int(x*videoscalex)+1 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
screenloc3 = width-int(x*videoscalex)+2 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
screenloc4 = width-int(x*videoscalex) + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
screenloc5 = width-int(x*videoscalex) + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
screenloc6 = width-int(x*videoscalex)+1 + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
screenloc7 = width-int(x*videoscalex)+2 + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
screenloc8 = width-int(x*videoscalex)+1 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
screenloc9 = width-int(x*videoscalex)+2 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
boolean draw = false;
if(r1 > highthreshold && g1 < highthreshold-redspread && b1 < highthreshold-redspread){ mycolor = color(255,0,0); draw = true; } // 225, 160, 160
if(g1 > highthreshold && r1 < highthreshold-spread && b1 < highthreshold-greenspread){ mycolor = color(0,255,0); draw = true; } // 211, 234, 120
if(b1 > highthreshold && r1 < highthreshold-bluespread && g1 < highthreshold-spread){ mycolor = color(0,0,255); draw = true; } // 145, 239, 249
if(b1 > whitethreshold && r1 > whitethreshold && b1 > whitethreshold){ mycolor = color(255,255,255); draw = true; }
if(draw){
drawFrame.pixels[screenloc] = mycolor;
drawFrame.pixels[screenloc2] = mycolor;
drawFrame.pixels[screenloc3] = mycolor;
drawFrame.pixels[screenloc4] = mycolor;
drawFrame.pixels[screenloc5] = mycolor;
drawFrame.pixels[screenloc6] = mycolor;
drawFrame.pixels[screenloc7] = mycolor;
drawFrame.pixels[screenloc8] = mycolor;
drawFrame.pixels[screenloc9] = mycolor;
}
}
// If the color at that pixel has changed, then there is motion at that pixel.
else if (diff > threshold) {
// show webcam onscreen (2x2 pixels wide:
screenloc = width-int(x*videoscalex) + int(y*videoscaley)*width; // translate to a location onscreen so we can see
screenloc2 = width-int(x*videoscalex)+2 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
screenloc3 = width-int(x*videoscalex) + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
screenloc4 = width-int(x*videoscalex)+2 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
pixels[screenloc] = color(255,255,255);
pixels[screenloc2] = color(255,0,0);
pixels[screenloc3] = color(0,255,0);
pixels[screenloc4] = color(0,0,255);
}
}
}
updatePixels();
drawFrame.updatePixels();
if(debug){
fill(255, 255, 255);
text("Threshold: "+threshold,40,40);
text("Highthreshold: "+highthreshold,40,60);
text("Whitethreshold: "+whitethreshold,40,80);
text("Spread: "+spread,40,100);
text("Redspread: "+redspread,40,110);
text("Greenspread: "+greenspread,40,120);
text("Bluespread: "+bluespread,40,130);
}
}
void keyPressed() {
if (key == CODED) {
if (keyCode == UP) {
} else if (keyCode == DOWN) {
}
}
else if (key == 'd'){
debug = !debug;
}
else if (key == 't'){
threshold++;
}
else if (key == 'T'){
threshold--;
}
else if (key == 'h'){
highthreshold++;
}
else if (key == 'H'){
highthreshold--;
}
else if (key == 'w'){
whitethreshold++;
}
else if (key == 'W'){
whitethreshold--;
}
else if (key == 's'){
spread++;
}
else if (key == 'S'){
spread--;
}
else if (key == 'r'){
redspread++;
}
else if (key == 'R'){
redspread--;
}
else if (key == 'g'){
greenspread++;
}
else if (key == 'G'){
greenspread--;
}
else if (key == 'b'){
bluespread++;
}
else if (key == 'B'){
bluespread--;
}
}