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C
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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Steps : public Screen {
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public:
Steps(Controllers::MotionController& motionController, Controllers::Settings& settingsController);
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~Steps() override;
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void Refresh() override;
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void lapBtnEventHandler(lv_event_t event);
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private:
Controllers::MotionController& motionController;
Controllers::Settings& settingsController;
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uint32_t currentTripSteps = 0;
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lv_obj_t* lSteps;
lv_obj_t* stepsArc;
lv_obj_t* resetBtn;
lv_obj_t* resetButtonLabel;
lv_obj_t* tripLabel;
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uint32_t stepsCount;
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lv_task_t* taskRefresh;
};
}
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template <>
struct AppTraits<Apps::Steps> {
static constexpr Apps app = Apps::Steps;
static constexpr const char* icon = Screens::Symbols::shoe;
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static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Steps(controllers.motionController, controllers.settingsController);
};
};
}
}